суббота, 2 февраля 2013 г.

как устанавливать моды для cities xl

@stason...... Hello, Thank you for your inquiry. The 6-Lane road which is the same thing as the Expressway has the option for one-way in either direction. For now it only has the USA road texture but I plan to make versions for the other Country road Paks. I am working on an upgrade for that road right now...............................................................UPDATES:1) WARNING: "POTENTIAL GAME CRASH": I had to change the name of the Stone Expressway Bridge. Before you use the New Version you "MUST" enter all Cities you have used the Stone Expressway Bridge in and either "DELETE" them or Select each Stone Expressway Bridge you have and change it to the Expressway Bridge in the Parameter Panel. It will still look the same but your game will not "CRASH" when you load those Cities. I am sorry for this inconvenience and will try to prevent it in the future.I apologize for shouting.List of Experiments:There are 4 Patch files each being a different separation distance and all having their minimum heights changed. ONLY USE ONE AT A TIME PLEASE. Please give feedback on what you believe the proper separation distance should be.Z_BRIDGE_TEST_ORIGINAL_v1.6:Z_BRIDGE_TEST_X2_v1.6:Z_BRIDGE_TEST_X4_v1.6:Z_BRIDGE_TEST_X6_v1.6: This experiment ties three requests from members of CitiesXL Forum into one. First a request by a member named "THEJESTR" was to change the bridge style of the Expressway an

Posts: 34Joined: 18 November 2010, 02:40Location: Russia

will be nice if there will be upgrade from expressway to 1-way expressway.will help in this situation

Mid 2011 Awards - Best Mod ; End 2010 Award - Best Mod (In Progress)

Please visit my first page for a list of all Experiments: You can also visit my Under Construction Web Site:

@Damastius..... Thanks, I ran into the files the other day. I will no more this week and hope to have a post for everyone to try.@WilliamL........ Thanks for the nice compliment. I have an experiment that I have been working on here and there that would allow us to choose where the traffic lights are at intersections. By this I mean if we have a large road that has an intersection with a small road and we only want the cars to stop for the small road not the large road we could choose to remove the traffic lights on the large road letting the traffic have the right away. There is a version in the original Pharmist Experiments download called Z_NO_JUNCTION_TEST. This allows you to remove the traffic lights at any intersection for the USA small avenue. The only problem is, I have not found a way to remove the imaginary traffic light called a "Plug" in the layout files so the traffic still stops at the intersections. So really the experiment is useless right now except if you just want to remove the traffic lights. To date all of my attempts have failed however I have not given up. We need this option to choose how the intersections behave for all roads.Thank you for your suggestion. I appreciate every idea given by members such as yourself. I take every one seriously and if possible will make an attempt to create a working experiment for all members to use. I also invite others with any knowledge of modding the game files to contribute their ideas or knowledge which could solve some of the problems I have with some of these experiments.-pharmist

as allways nice work Pharmist I thought of something more u can try if you have the time and so on How about removing traffic lights from the smallest roads and just letting the traffic drive on..? If you understand what I mean hehenice work anyway

CITIES XL 2012 • View topic - Pharmist Mod Experiments

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